• Tonneau Low Poly
  • Caisse Low Poly

New scene, new style !

After several tries and having seen several on-line formations, I dabbled in a more realistic style to be closer to the current market’s requirements.
My goal was to make a more elaborate scene that the previous ones with a more professional methodology, by using different maps, Zbrush and the Quixel Suit.

The scene will represent a kind of medina. It was based on an artwork by ch-14. It will work under Unity now, and maybe later under Unreal engine.

Here is a foretaste, two props achieved this week.

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